Recent Tutorials

  • Binary Compatible C++ Interfaces (Part 1)

    Introduction This is the first part of a multi-part series on the challenges and techniques for creating Binary Compatible C++ Interfaces (BCCI). In researching this topic, I often found the issues enumerated without (or with very little) explanation as to why something should be avoided. As a result I have tried to include the “why” […]

  • p6COM Reference Counting: A Primer

    Introduction Reference counting generally comes in two basic flavors: intrusive and non-intrusive. Non-intrusive reference counting basically means that the location of the variable which stores the reference value is outside of the “thing” being reference counted. COM interfaces make use of intrusive reference counting, meaning the underlying object maintains the reference count value itself internally. […]

  • A Smart Pointer for p6COM

    Introduction p6ComPtr<> is a smart pointer implementation designed for use with p6COM, P6R’s lite implementation of the Component Object Model. p6COM is the basis for our cross platform server framework as well as the library loader for our library products. p6ComPtr<> is a tool to help prevent component leaks and simplify the use and management […]

  • Feature Branches With

    This tutorial discusses what feature branches are and how to implement and manage them using Subversion and If you’ve made it here, I’m going to assume that you are already interested in using feature branches, so I’ll skip the sales pitch for the most part. Feature branches offer a very stable development model where […]